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Back to the Future Part III

File information

BACKTF3.zip 159.39 KB 585 Commodore 64
Arcade - Miscellaneous ImageWorks Mirrorsoft / Probe Software 1991 1 Joystick Port 2 Cartridge 12/07/2019 01/05/2024 17 times

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jeu Back to the Future Part III
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About game

Game Mechanics

The game is composed of 4 levels that are mini-games totally different from each other. The game is, in its overallity, very difficult because the handling of the games is extremely bad.

Level 1:

  • Game type: horizontal scrolling obstacle course
  • Description: The player runs Doc Brown on horseback and has to catch up with Clara Clayton's trolley before it falls into the ravine. It will have to avoid all the obstacles (rockers, logs, birds), as well as Bufford's "Mad Dog" Tannen revolver balls. If an obstacle or a bullet touches Doc, we start again. We can win points by picking up the bonuses and Clara's luggage. This first level requires memorization of obstacles, perfect timing and luck.

Level 2:

  • Game Type: First Person Shoot
  • Description: The player runs Marty McFly at Hill Valley's kermesse shooting booth. You must reach a maximum of targets (canards, bandits, objects) to raise the score. If we have reached the number of points required (50000) when the clock has made a complete turn, we pass to the next level. Not very difficult, but directing a viewfinder with a Mega Drive pad can quickly be annoying.

Level 3:

  • Game type: shot at third person
  • Description: The player leads Marty who faces Tannen's band in the main street of Hill Valley, during the kermesse, armed only with pie dishes, which he uses as frisbees. Marty has to touch three times each of Tannen's six sbires, which are posted to fixed locations. Then he'll have to face Tannen himself. This one has the possibility to move and will have to be touched 6 times to be defeated. The view is in 3D isometric, making the view quite difficult.

Level 4:

  • Game type: platforms
  • Description: The player runs Marty on the train. He's got 99 seconds to get 8 special logs, while avoiding Tannen's band shots, smoke and poles. Marty can throw pie dishes to defend himself. Once the 8 logs are together, the game ends. By far the most difficult level of the game, because time is very limited. It is therefore necessary to learn the course in order not to forget the logs on the way.

End of the game: Fixed image of the DeLorean view from behind.


Instruction booklet

manual for Back to the Future Part III

Screenshot(s)

Image n° 1 - box : Back to the Future Part III Image n° 2 - box : Back to the Future Part III Image n° 3 - screenshots  : Back to the Future Part III Image n° 4 - screenshots  : Back to the Future Part III Image n° 5 - screenshots  : Back to the Future Part III

Emulation Commodore 64

  • Type : Computer
  • Manufacturer : Commodore International
  • Media : Floppy Disk
  • Emulators count : 10
  • ROMs count : 24970
  • BIOS count : 0
Emulation : Commodore 64

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