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Combat Leader
File information
COMBATLE.zip 28.66 KB 121 Commodore 64 Strategy - War Strategic Simulations, Inc. / Strategic Simulations, Inc. 1984 1 Joystick Port 2 Cartridge 12/07/2019 01/05/2024 7 times Direct Download Play in browserAbout game
Game Mechanics
Combat Leader is one wargame which simulates tactical battles over a period from the Second World War to the end of XXcentury. The player can order a company or take control of a peloton and let the computer or another player order the company. A game opposes one or two players to the computer.
The game takes place on a vertical scrolling card. The map consists of different types of land, identified by symbols, which influence movement, field of vision and protection of units. Infantry units, combat tanks and other armoured vehicles are represented individually on the screen. The card is randomly generated to each game and the player can set the distribution of the plots that compose it. If desired, the player can play the same card several times. The player can also create their own scenarios, or select one of the six offered in the game. Two of them are rather simple and are primarily intended to learn to play. The others propose different objectives as destroying as many opposing units as possible, taking and keeping control of an area, maintaining a defence line or infiltrating the opposing camp in a reconnaissance mission.
At the beginning of a game, the player's units are positioned at the bottom of the card and that of the opponent at the top. The player can control the units individually or give them more general orders and then let the computer manage their behavior in detail. Unit movements and shots are managed in real time and simultaneously and the speed of the game can be adjusted. The program manages the units' vision fields and a war fog. The player thus sees that the enemy troops that have already been spotted by his own and a hidden unit behind a hill or in a forest is more difficult to spot. The field of vision also limits the targets that units can attack with a rifle or automatic weapon. On the other hand, it is possible to target an invisible target with a weapon like the mortar. The programme also takes into account the morale of the troops who can panic and hesitate to respond when they are under the fire of the enemy.
Instruction booklet
Screenshot(s)
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Emulation Commodore 64
- Type : Computer
- Manufacturer : Commodore International
- Media : Floppy Disk
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